The Team

Katie Bryant
Content Designer
Handy with a gradient tool, she made buttons, backgrounds, and track tiles.  As a designer, she made those rough decisions and analyses where they counted, and from there did anything that needed doing.  She also put together this website.  Fancy that.  Her LinkedIn profile can be found here.

David Conley
Artist
With graphic design as his passion, he brought this game to life with his character designs, title screens, and many other art assets you can see during play. Visuals are kind of his thing. You can check out his other work here. His LinkedIn profile is here.

Justin Lara
Gameplay Programmer
An aspiring programmer, proficient in C++ with varied experience in other languages such as Java and SQL. He got the game physics running, implemented the control mechanics, and wrote some of the content on this website. For more information, you can visit his website.

Jason Lee
Network Programmer
Jason is a C# programmer by leisure, Java programmer by assignment, C++ programmer by personal projects.  He has laid out the network foundation upon which the rest of the game is built up on.  He has also written code to procedurally generate the levels to save the time and effort of level creation.  His middle name is Ames.

Francesca Reyes
Content Designer
With a penchant for simple but quirky designs with character, she worked on creating cohesive aesthetics that mesh well with the fun art style incorporated in the game. She designed parts of the UI and created menus and buttons using Photoshop as her weapon of choice.

Belinda Teh
Gameplay Programmer
With a love of programming and previous experience in C, C++, Java, Python and a few other dabblings, coding in Android is her latest challenge to be tackled. She's set up the screen flow and back end behind the UI, the handling of user input like tilting to steer, and networked team selection.